| State Machine (2018) | The Bridge (2018) | Delayed Communication (2018) |
| Fluid (2018) | Degradation (2017) | Down Under (2017) |
| Long Distance Relationships (2016) |
| Compositions | V L F |



Installed @ Kings ARI 09.02.18

Start reading this out loud. Shift your focus from the words to where your voice is coming from. It resonates inside your skull, chest and the cavities of your body. This resonance is called auditory feedback, and it is one of the most essential tools humans use in communicating language. Auditory feedback helps us to regulate tone, improvise sentence structure, and maintain rhythm in our voice. Our speech output is directly connected to our sensory input. When we delay auditory feedback, or create a gap in time between input and output, we erode this connection. This causes fragmentation in speech and a delay in communication.

Delayed Communication is a work which uses a delay between speech and hearing to fragment and break down speech patterns. A microphone and headphones were setup in the gallery with a sign prompting the patron to speak and listen to their voice break. Click play to hear a short segment of voice under the stress caused by delay.



Installed @ Franklin St. Melbourne CBD, 09.10.16

Long Distance Relationships was a public art piece installed in phone booth on Franklin St, Melbourne. The user was invited to call a hotline from the payphone and were provided with a series of choices. Synthetic natural compositions and different sonic textures were played to represent different situations. The intent was to take people out of the busy surrounds of the CBD and augment their experience. Below is a recording testing the user interface.




Installed @ Kings ARI 09.02.18

The Bridge is an exploration of time, memory and speech. Utilizing a neurological phenomenon known as "Delayed Auditory Feedback", a traumatic story is distorted and fragmented to become an echo of the actual event. See below for documentation and install.



Shown @ Optional Pause: Longplay Dec 2017

Graceful Degradation is a engineering term whereby a system is designed to retain its core functions even when degraded or partially destroyed. Video and audio is transcoded 1000 times to create a slow shift to a new visual and aural identity.


FLUID (2017)

Performance/Installation @ Meta: Royal Parade 29.19.17

Fluid (2017) is a performance and installation exploring the body as a source of sound.Harvested through a series of hacked medical tools, the raw sounds of the heart, lungs, blood and intestinal tract are captured. These organs are then amplified, reinterpreted and deconstructed to create the sensation of being inside a body.

However, this body is not organic. It is mediated by technology and digital processes. It is capable of regeneration and can subsist even without a heartbeat. This body is very sick.

After initial experiments at Meta: Royal Parade in 2017, I took this project to the stage at the Tote, live mixing, manipulating and improvising my own body sounds in a perfomative context. 

A cassette release of Fluid is available through my bandcamp page -- here .



I have a pretty extensive back catalog of sound art / experimental compositions/sketches I have made over the last couple of years. You can hear a few of them here.


VLF (2015-)

VLF is my solo electronic music project. You can find a link to my Soundcloud here. 



19.8.17 Exhibited @ New Music Day, Yongin Poeun Art Gallery, SK.

Down Under is a composition made in response to field material from Melbourne Zoo. It uses FFT processing to manipulate, destroy and create senses of space.


State Machine (2018-)

State Machine is a multidisciplinary exploration into artificial simulation, memory and perception. It explores themes of surveillance and contrasts the passivity of the machine with the sentimentality of the human experience.

At the beginning of 2018 I downloaded all of my facebook data. A decades worth of messages, check ins, statuses, photos, videos and assorted ephemera were all bundled and emailed to me as a huge 5gb document. Raking through this digital archive of my online representation of self, I began wondering what could be pieced together by the analysis and repurposing of this data. Could I construct a believable simulation of myself, or at the very least a machine which could take this input, process it in a basic simulation of a cognitive system, and output it to create something new? I have refined a number of outcomes which reflect on the contrasts and similarities between the simulated and “real” brain.

Taking the form of online content, interactive installation and sound composition. State machine is an ambitious and ongoing project in which I attempt to see what can be recreated from all of this data. 

The website - found here takes 10 years of facebook messenger logs, and runs them through a series of markov chains. These chains take the weighted probablities attached to words and adds them together, creating a set of probablities for which words will follow which. For instance, "I" is more likely to follow "If" than "Banana", so "I" has a higher probability than "Banana" of ocurring after the word "If". By chaining together a large number of these probabilities, somewhat meaningful sentences can be constructed.